![]() ![]() The rapid AI and improvements from Turbo are in play however, and Hudson even managed to fix the audio. The interface, units, mechanics, and even the music are exactly the same as in the original Game Boy Wars, only now things are in color. The next year saw the release of Game Boy Wars 2, which all things considered can basically be easily thought of as an expansion pack sequel to offer Wars on the Game Boy Color. ![]() The compositions are the same, but some of the instruments emit a violently harsh buzzing that is quite unpleasant to endure. It would be the definitive version of the game if not for the fact that something is wrong with the music. Most importantly, the AI has had it’s logic adjusted and it absolutely cranks out its turns. The animations play out quicker, and even look better to boot. Turbo is mechanically identical to the original, but true to its name it plays much faster. From this point on, all entries in the original Game Boy Wars series would be developed by them, with their first outing being a remake titled Game Boy Wars Turbo. Even the simplest maps in the game will take in excess of an hour to complete. And finally, the AI itself takes an unpleasant amount of time to execute it’s turns. The animations take longer than they really should and not for any good reason, they’re just slow feeling. The interface is clunky and not especially smooth. The other matter is that the game is just very slow in practice, due to several reasons. First of all, the AI is incredibly stupid, fully willing to rush units against things that they can not hurt and get obliterated by in turn. Conversely, should the property be owned, the owner can have a unit reinforce it. This allows other units to attempt to finish the job, either because of disruption or using a leap-frog type maneuver. Another difference is that capturing works a bit differently rather than losing all progress if a unit leaves or is destroyed, the property will instead retain the ‘damage’. Basically, this means that each tile is bordered by six sides, rather than four. The first being that the map uses staggered square tiles rather than evenly placed square tiles. There are, however, several points of distinction. Appropriately titled Game Boy Wars, the game features many familiar concepts to one who has played the console iterations. In 1990, Intelligent Systems decided to expand their the Wars effort to the portable format. ![]()
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